To my eyes when you are chasing for realism and natural look, spectral engine gives an edge especially in some colorful lighting scenarios. Spectral Cycles, i won’t expand since it’s apparently in WIP but i really think having a spectral option could be a good thing.Octane in comparison feel stiff/rigid + no triplannar micro displacement, no mapping driven by procedural or texture, unpredictable fog, render lack of sharpness, weird fbx/alembic import and a few others things.īut i got somes concerns and thoughts about Cycles that i would like to share with you (not necessarily in order of importance) : There is a lot of reasons but the main one is the flexibility/quality balance and the way you can look dev in the different viewport shading options. ![]() ![]() Long story short after a big crush with Octane i really think i am going with Cycles/E-Cycles after all, at least that’s what my heart wants. I’ve tried several engine (Maxwell, Redshift, Luxcore, Mantra/Karma, Octane, bella render, Arnold, Clarisse, Indigo, guerilla render, 3Delight and E-Cycles) most of the time superficially but sometimes a bit more in depth. Recently for a personal “motion design” short film i’ve been looking for the best renderer for myself. My current tools are mainly Houdini, Blender and 3DCoat. ![]() I am a french artist ( ) and i’ve been working with 3D for decades and using Blender since 2 years.
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